DTC0174/2 - Cognition and Emotion of Digital Media ("Design for Digital Behaviour Change Interventions" module of training)
Time
01.09.2025 - 31.01.2026
Registration deadline
31.08.2024
Place
Tallinn, Narva mnt 29, Tallina Ülikooli linnak
Volume
104 academic hours (contact study 28 hours, independent study 76 hours)
Target group
interaction designers, UX researchers, digital services and products designers
Objective
to introduce basic themes of human cognitive and emotional processes. Using this knowledge, students will critically analyze and shape multimodal experiences delivered by media and digital games through assignments.
Content
Spatial cognition. Semantic cognition. Memory. Emotion theories. Basic emotions, complex emotions, pain. Neurophysiological basis of emotional processing. Emotions elicitation. Prosocial behavior, compassion and empathy. Emotion - perception - cognition influences. Dual process theory. Nudging strategies.
Learning outcomes
is aware of the main principles of human cognition and emotion; is able to apply this knowledge in critical analysis of existing media content including digital games; is able to apply this knowledge in design/creation of media content including digital games.
Requirements
work experience on design and research field is highly recommended
Teacher's competencies
vähemalt magistrikraad, töökogemus valdkonnas, täiskasvanute koolitamise kogemus
Graduation requirements
theoretical lectures and practical workshops in the classroom, home assignments
Document issued upon course completion
TLÜ tunnistus
Teachers
Mati Mõttus
Course price
2000 EUR (participant, VAT won't be added to the price)
Organiser
School of Digital Technologies, Kersti Maidra, 6409428, kersti.maidra@tlu.ee
Minimum number of participants
1