IFI7305.DT/1 - Cognition and Emotion of Digital Media ("Design for Digital Behaviour Change Interventions" module of training)
Time
04.09.2026 - 29.01.2027
Registration deadline
01.09.2025
Place
Tallinn University / Web
Volume
104 academic hours (contact study 28 hours, independent study 76 hours)
Target group
interaction designers, UX researchers, digital services and products designers
Objective
The course aims at introducing basic themes of human cognitive and emotional processes. Using this knowledge, students will critically analyze and shape multimodal experiences delivered by media and digital games trough assignments.
Content
Topics to be covered in the course include (but not limited to):
- Spatial cognition
- Semantic cognition
- Memory
- Emotion theories
- Basic emotions, complex emotions, pain
- Neurophysiological basis of emotional processing
- Emotions elicitation
- Prosocial behavior, compassion and empathy
- Emotion - perception - cognition influences
- Dual process theory; Nudging strategies
Learning outcomes
- is aware of the main principles of human cognition and emotion;
- is able to apply this knowledge in critical analysis of existing media content including digital games;
- is able to apply this knowledge in design/creation of media content including digital games.
Requirements
work experience on design and research field is highly recommended
Teacher's competencies
vähemalt magistrikraad, töökogemus valdkonnas, täiskasvanute koolitamise kogemus
Graduation requirements
theoretical lectures and practical workshops in the classroom, home assignments
Document issued upon course completion
TLÜ tunnistus
Teachers
Mati Mõttus
Course price
400 EUR (participant, VAT won't be added to the price)
Minimum number of participants
5